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Calvin Chong
Calvin Chong
Head of Operations | Ammobox Studios Malaysia
Kuala Lumpur, Malaysia

Summary

Artist | Producer | Operations

My focus is to oversee the efficiency, productivity and profitability of the studio. Managing operational budgets, and executing strategic present and future growth plans. Maintaining studio engagement, vision, identity and culture.

Skills

Project ManagementProject CoordinationMobile GamesGame Development3D Generalist3D Art3D ModelingTexturingHand Painted TexturingPipeline Development

Software proficiency

Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
3DCoat
3DCoat

Productions

    • Mobile Game
      Starcademy Bioform
    • Year
      2019
    • Role
      Game Producer & Acting Lead 3D Generalist
    • Company
      Centre for Content Creation Sdn. Bhd.
    • Mobile Game
      Starfall Catalyst
    • Year
      2016
    • Role
      3D Artist
    • Company
      Centre for Content Creation Sdn. Bhd.
    • Video Game
      Masquerade : The Baubles of Doom
    • Year
      2016
    • Role
      3D Enrivonment Artist
    • Company
      Big Ant Studios | Sage Interactive Sdn. Bhd.
    • Mobile Game
      Nagini Beer AR App Demo
    • Year
      2018
    • Role
      Freelance Producer | Creative Director | Artist & Designer
    • Company
      Ajna Interactive Pvt Ltd
    • Mobile Game
      Okavango Adventures
    • Year
      2018
    • Role
      Game Producer & Acting Lead 3D Generalist
    • Company
      Centre for Content Creation Sdn. Bhd.

Experience

  • Associate Producer at Double Eleven
    Kuala Lumpur , Malaysia
    July 2020 - Present

    Assist in driving progress and making improvements to the game throughout development. Take ownership of specific development areas to coordinate and track schedules, identify current and future risks, and troubleshoot communication and dependency roadblocks and bottlenecks.

    To support my team in every way, and in everything they need to perform in their tasks.

    https://www.double11.com/

  • Game Producer at Lemon Sky Animation Sdn Bhd
    Kuala Lumpur, Malaysia
    March 2020 - June 2020

    As a Game Producer I drove the development, communication, scheduling, road mapping, and day-to-day tasks in facilitating project goals provided by our creative directors and business partners, while maintaining organization and accountability across multiple departments. My scope also includes anticipating and managing risks, providing solutions and alternatives in clearing project roadblocks and bottlenecks.

    To Empower, motivate and support my team in every way, I partner with leads to make informed decisions on work methods, development pipeline, priorities, and resource allocation to help define expectations and meet project goals. While fostering a healthy communication, culture, and constructive work environment.

    https://www.lemonskystudios.com/

  • Game Producer | Acting Lead 3D Generalist at Centre for Content Creation Sdn. Bhd.
    Kuala Lumpur, Malaysia
    January 2015 - February 2020

    As an Associate Producer, I assist the Game Producer & Creative Director in coordinating project requirements within the team. Facilitate communication, task follow up, and provide administrative support across the development team and other departments. Provide support in organizing materials, scheduling meetings, compile executive summaries and updates, produce product pitches, conduct daily scrums, assist in facilitating sprint planning, sprints, sprint reviews, and actively engage with team members to highlight any concerns.

    .

    As 3D Artist, I am responsible for producing and maintaining high quality 3D assets, 2D concept art & textures, HUD/UI elements, and in-engine implementation. Worked closely with the concept art and game design teams accordingly, to meet project specifications.

    https://contentcreation.com.my/

  • Freelance Producer | Creative Director | Artist & Designer at Ajna Interactive Pvt Ltd
    Kuala Lumpur, Malaysia
    January 2018 - March 2018

    Responsible for managing a small team of freelancers, and worked to develop all 3D assets, UI elements, and animations in the application.

    .

    Responsible for producing all design and graphical requirements for the official webpage. Used SquareSpace in creating the webpage.

    .

    https://ajnainteractive.com/

  • Contract / Freelance 3D & 2D Artist at Various Clients & Studios | Singapore
    Singapore, Singapore
    January 2014 - December 2014

    Responsible for producing 2D HUD/UI assets, graphic art, and 3D game ready assets according to client specifications for advertisement, mobile & PC game titles.

  • 3D Enrivonment Artist at Big Ant Studies | Sage Interactive Sdn. Bhd.
    Kuala Lumpur, Malaysia
    June 2010 - June 2011

    Involved from pre-production to production in producing over 5 in-game environments, props, texture maps, LODs etc. For the in-house original IP game Masquerade : The Baubles of Doom, for PC (Steam) & Consoles (Sony PlayStation 3 & Microsoft Xbox 360).

    .

    http://store.steampowered.com/app/299380/Masquerade_The_Baubles_of_Doom/